Essays from the studio.
We write to think clearly. These are the working notes — sometimes finished, sometimes not — that come out of our engagements, classes, and arguments.

How AI is changing the Attention Tax
AI may finally make ads useful enough to eliminate the Attention Tax. But if advertising becomes too good at predicting what we want, the price may shift from wasted attention to shaped intent.
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From Things to Intentions
AI is shifting design's center of gravity from making artifacts to authoring intent — a more demanding discipline of judgment, systemic foresight, and accountability for what gets put into the world.
Read moreEmbodied Minds, Narrow Machines
AGI is not imminent. Current systems are advanced narrow intelligences — extraordinary inside their lanes, brittle outside them, and structurally incapable of carrying accountability. That distinction shapes how to build with them.
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Persuasive Agents
Agentic AI introduces a new category of persuasive system. We need a working ethics for it — before product teams ship one without thinking.
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Government in the Cloud
Satellite connectivity, mesh networks, AI-mediated public services, and DeFi are turning governance into a stack — and the question of who controls it is political, not technical.
Read moreBehavioral debt is the new technical debt
When teams ship features faster than they understand the behaviors they trigger, the bill comes due in churn, support, and trust.
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Habit loops vs. rituals: a more humane retention model
Habits are automatic. Rituals are chosen. Designing for the second produces stickier — and more honest — products.
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Why Societies Need Positive Persuasion
Persuasion isn't manipulation. It's the connective tissue of a functioning society — and the new front line is product design.
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From Models to Minds
As AI capabilities mature and models proliferate, the real challenge product teams face today is not which model to choose — but how to design the cognition their conversational AI product should exhibit.
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Behavior is a Moving Target
Human behavior is never static — it co-evolves with the technologies meant to shape it. Designing for that feedback loop is the real job.
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Bullies in a Hyperaware World
As societies grow more attuned to autonomy, competence, and relatedness, the rigid dominance hierarchies that fuel bullying are giving way to cooperative networks.
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Enable, Don't Drive, User Behavior
“Driving behavior” treats users like drones. Enabling them treats them like adults — and that's what builds products people want to keep using.
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Unraveling the Metaverse
The metaverse isn't a stack of technologies — it's a psychosocial construct realised through our entanglement with technology, and a clear shift in how we perceive value.
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Look Ma, No Hands!
Ray-Ban Stories puts social tech inside an iconic fashion product. A look at what that means for voice UX, deep adoption, and the still-unsolved privacy asymmetry of smart eyewear.
Read moreWhat is Behavior Design?
Fabric founder Ashwin Rajan joins the Nodes of Design podcast to discuss Behavior Design — a framework for using design to positively impact users and stakeholders, plus dark patterns, behavioral metrics, and key thinkers in the field.
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The Social (Design) Dilemma
The Social Dilemma is a much-needed alarm bell, but its solutions don't go far enough. The real fix lives in the domain of design — and in learning to design for liminal experience.
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The Plough, the Smartphone, and Digital Intent
Technologies aren't neutral. From the agricultural plough to the smartphone, bias is baked into the medium itself — and in digital, it morphs into the interface for human intent.
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What makes TikTok unique?
Most TikTok deconstructions focus on its algorithms. Here's a look at how the app's design drives novel user behavior — and why it might be the first true memetic platform.
Read moreWhy Entrepreneurs Should Care About Behavior Change
How can entrepreneurs leverage Behavior Design to create more relevant and impactful products? An online webinar for Helsinki entrepreneurship society XES.
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COVID-19 Adaptiveness as a Competitive Advantage
A hypothetical and contrarian view on why some teams will pull away from competition by embracing remote-first behavior change at this inflection point.
Read moreGamification & Behavior Change
Watch the talk in full by Fabric founder Ashwin Rajan at the Games Research & User Experience Group in Helsinki, Finland.
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Startups — A Mission to Enrich Human Behavior
Behind every successful product is a usage model — a clear picture of why and how the product is used. It's the foundation of a good behavioral strategy.
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The Human Algorithm Adapts to Digital
While digital algorithms get smarter, the human algorithm is quietly adapting in response — turning a 'like' into a paintbrush, and signaling intent in ways platforms still can't read.
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The De-Centralization of Your Digital Life
The smartphone centralised our digital lives. Now, as people seek to minimise smartphone use, five experience contexts — the Body, the Home, the Car, the City, and Space — are competing to become the next primary interface.
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E-Scooters & the 'Abandonment Economy'
E-scooters belong to a category of their own: products you abandon, not own. That tiny shift may rewrite a generation's expectations of what owning anything even means.
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To be Data-Driven is to be Decision-Driven
Experience cannot be measured. Behaviour can. The trick is to be decision-driven first — then design the data and behaviours that get you there.
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Music for Every Moment
Spotify is making behavioural moves into the moments of our lives — from the shower to the road.
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Apple Watch pivots to 'Guardian of Health'
Apple Watch's pivot is clear: from companion to guardian. Painkiller products sell better than vitamins — and boomers are now firmly in scope.
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Conversational AI, Mesh Networks, and the Art of Listening
Voice interfaces will become therapists, friends, storytellers — and finding moments to connect is what turns them from vitamin to painkiller.
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Goals, Gamification and the Future of Financial Services
Future financial services will be built around human behaviour — designed to change behaviours rather than to sell homogeneous products at volume.
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Seeking the Adaptive Airport Experience
Airports run two conflicting user journeys at once — shopping mall and navigation. Travellers pay the cognitive price.
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What's Driving the Gig Economy?
If gig platforms don't tap into intrinsic motivations — fun, community, purpose — they'll lose their workforce to platforms that do.
Read moreEmerging Traveller Behaviors Keynote
A keynote from Reboot Finland DDay for Travel on new and emerging traveller behaviour and how to design winning experiences for them.
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Thoughts on Joon, Air France's new 'Millennial Airline'
Joon is a bold play. But branding for millennials and actually delivering the experience that earns their loyalty are very different things.
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Two Behavioral Shifts Re-Defining Banking
Feminity and pooling are reshaping financial services from the ground up — and incumbent banks need to adapt.
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Driving Adoption of Voice Interfaces
Voice is unlike any other interface — users immediately expect sentience. The design challenge is faking 'humanness' until we can deliver it.
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On Bikes and Bike Lanes
A well-designed bike has appeal. But it's the bike lane that turns the non-enthusiast into a regular rider. Think beyond bikes — think bike lanes.
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What Defines A Digital Market?
Digital markets are defined at the intersection of two human resources: time and attention.
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What Makes the Digital Future Obscure?
The future is not just an emerging world of objects and technologies; it is a world in which people behave in new and unfamiliar ways.
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A Design Approach for Autonomous Cars
With full autonomy, cars stop being designed from the inside out. The driver becomes part of a wider social experience.
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Monetising The Core Digital Interaction
Tinder shows how a single core interaction, well-designed, can become the engine of scale and monetisation for the entire product.
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How Users Really Invest in Products
Every second a user gives your product is an investment. You need to repay it back with interest — or else it's bye bye.
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Scaling Beyond the Core Behavior
Even unicorn products struggle to engage users beyond the single core interaction the product is built around.
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Feminity: A Digital Age Megatrend
Connected tools are democratizing the means of cultural narrative across genders — and reshaping every product category along the way.
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What Drives Health Behavior?
People aren't really interested in 'health' — they're interested in its benefits. Symbols of health (scores, badges) are landmarks, not the landscape itself.
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