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Co-founded venture · Caregiver supportHealth · XR & behavior design

Turning the hardest moments of dementia caregiving into a credible XR product thesis

Accelerator-backed VR proof of concept and early partner conversations

The challenge

Caring for someone with dementia is a long, unpredictable journey, and most of it falls on informal carers — usually family — who have to keep adapting while protecting their own wellbeing. The opening problem wasn't a lack of empathy for that reality; it was translating a deeply personal, messy, real-world pain point into something concrete enough to validate as a product direction. We needed a proof of concept that did three things at once: show clear value to caregivers, take the "this is just an idea" risk off the table for early partners, and prove that VR/XR could be a credible medium for caregiver support — not a novelty demo.

Our approach

We worked end to end, from secondary research through to a demoable prototype. The starting point was a structured read of caregiver realities — pain points, evolving needs, and where outside support actually mattered — which we used to map intervention opportunities rather than feature ideas. From that map we picked a small set of caregiving scenarios with the highest frequency, emotional load, and training value, and used a strict "pain point → scenario" rule to keep the VR work grounded in caregiver reality instead of drifting into tech demos. Inside each scenario we designed structured interventions — guided prompts and interactions that turned immersion into actual support — and built an early onboarding flow so first-time users could get into the experience quickly without VR fatigue or confusion. The prototype environments and scene assets were scoped to carry an end-to-end walkthrough, no more.

The result

The team came together around a fundable proof-of-concept milestone, earned a spot in the first cohort of an XR accelerator program, and used the prototype to open serious partner and investor conversations in Europe and India. More importantly, the work demonstrated that XR could carry behavior-led caregiver support — that immersion, used carefully, could build confidence and resilience in moments that are hard to rehearse any other way. The longer venture arc was the team's to write; this engagement's job was to de-risk the medium, make the value legible, and move the idea from story to prototype to real conversations.

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